If everyone recovered like 1 wound and got back one or two of their luck mechanic every milestone then I could see how you could just continue to have this sprawling episodic story about your circle and how they worked to stop the bleed. Now they also have the milestones which are every 7xp or about ever session, but nothing in the qs uses them. It was looking at the XP and how your circle gain XP that I saw that your healing and recovery between missions was tied to XP and that without spending one of your 5 recoveries per level. So what I saw (and I might just be mis interpreting what I have read) it felt like it was meant to be a serial type game where each mission was only 1-3 sessions long and that the next game was just another mission which is what made me think it would be more like Vaesen.
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